Good day community.
There is a new change which will appear on dev-branch (revision 142512), which will affect AI a lot.
It is called "AI skill inversion refactored" and changes the way AI skill set on units affects some of the AI features. Previously the effect would have hyperbolic curve, now it is more linear and predictable.
In practice it means, that skill set on unit will translate to unit actions in more proportional way, difference between 0.3 to 0.5 will be more smooth and gradual instead of switching fast between no-brainer and terminator state. Also it is a fix for broken behaviors with skill close or equal zero.
Following features are affected by this change:
- aiming error, muzzle dispersion, allowed target size - during aiming and engaging
- spotting, hearing, delay of reaction - during observation, target selection, ambush or sneaking scenarios
- reloading weapon delay
- reporting enemy for group delay
Some of those things (especially spotting related) might be well out of balance now, and your feedback will be greatly appreciated.
https://forums.bistudio.com/forums/topi ... nt=3220586